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Marlin
Generation 2MythicArcher

Marlin

Marlin is a Mythic-quality Generation 2 hero in Kingshot, classified under the Archer class. You can unlock him through the Hall of Heroes.

Sections

3

Skills

8

Role

Archer

Skill Deck

Combat breakdown

Expand a card for details
Conquest

Conquest

3 linked entries

Tidal Rush

Tidal Rush

Conquest

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Marlin is a tidal force on the battlefield, literally and figuratively, when he unleashes a pulse dealing 280% Area of Effect damage and immobilizing the enemy for 1.5s.

Damage Up

200% / 220% / 240% / 260% / 280%

Fermented Blow

Fermented Blow

Conquest

Expand

Marlin’s deadly airborne concoction deals Attack * 70% Area of Effect damage.

Area of Effect Damage Up

50% / 55% / 60% / 65% / 70%

Lucky Hit

Lucky Hit

Conquest

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Good fortune inevitably follows bad. Marlin stuns targets for 0.5s after every 5 strikes.

of Attacks

8 / 7 / 7 / 6 / 5

Stun Time

0.2s / 0.2s / 0.4s / 0.4s / 0.5s

Expedition

Expedition

3 linked entries

Wild Card

Wild Card

Expedition

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Marlin, being unpredictable, has a 40% chance of increasing damage dealt by 50% for all squads.

Damage Dealt Chance Up

8% / 16% / 24% / 32% / 40%

Rumhead

Rumhead

Expedition

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“Stiff rum can drown most any battlefield sorrow”. Marlin grants all squads a 20% chance of reducing the total Enemy Squads’ Lethality by 50% for 2 turns when attacking.

Enemy Lethality Down

10% / 20% / 30% / 40% / 50%

Dynamo

Dynamo

Expedition

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Grants your squads’ attack a 50% chance of increasing damage dealt by 50%.

Damage Up

10% / 20% / 30% / 40% / 50%

Exclusive Gear

Exclusive Gear

2 linked entries

Servant of Wine – Conquest Skill

Servant of Wine – Conquest Skill

Exclusive Gear

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There’s no battlefield pick-me-up like Marlin’s special brew, healing your weakest hero by Attack * 15% with each basic attack.

Weakest Hero Health Up

5% / 7.5% / 10% / 12.5% / 15%

Admiral of the Line – Expedition Skill

Admiral of the Line – Expedition Skill

Exclusive Gear

Expand

A true admiral leads from the front. Increases Rally Squads’ Lethality by 15%.

Lethality Up

5% / 7.5% / 10% / 12.5% / 15%

Recommendations

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